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| tone [2025/09/15 18:50] – created gm_liana | tone [2025/09/15 21:40] (current) – gm_liana |
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| ===== Themes ===== | ===== Themes ===== |
| ==== Memory and History==== | ==== Memory and History==== |
| The eponymous "[[gm:echoes|echoes]]" of the setting are externalisations of memory, making shared memory and community history physical and therefore a large part of the setting. A core theme of the game is exploring how communities understand themselves in connection to their histories, and how memory -- both the presence and the absence of it -- influence community and individual identity. | The eponymous "[[echoes|echoes]]" of the setting are externalisations of memory, making shared memory and community history physical and therefore a large part of the setting. A core theme of the game is exploring how communities understand themselves in connection to their histories, and how memory -- both the presence and the absence of it -- influence community and individual identity. |
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| ==== Mundanity of the Extraordinary==== | ==== Mundanity of the Extraordinary==== |
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| ===== Setting ===== | ===== Setting ===== |
| Echoes is set in a large town in an alternate 1810s England. Although much of history and setting will be the same, there will be a number of notable differences, primarily the existence of [[gm:echoes|echoes]] and a significantly more inclusive society in terms of race and gender. The characters will be playing residents of a market town, and will be neither the poorest members of society nor the richest. | Echoes is set in a large town in an alternate 1810s England. Although much of history and setting will be the same, there will be a number of notable differences, primarily the existence of [[echoes|echoes]] and a significantly more inclusive society in terms of race and gender. The characters will be playing residents of a market town, and will be neither the poorest members of society nor the richest. |
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| ===== Conflict Style ===== | ===== Conflict Style ===== |